Ars Magica - Saxea

Type

Magus

Nationality

Egyptian

House

Criamon

Sigil

Water

Characteristics

Intelligence

3 (puzzles)

Perception

2 (eagle-eyed)

Strength

-2 (frail)

Stamina

0

Presence

0

Communication

0

Dexterity

1 (steady-handed)

Quickness

0

Virtues and Flaws

Gentle Gift

Magical Affinity: Auram

Subtle Magic

Well-Traveled

Magic Deficiency: Animal (Minor)

Small Frame

Uncommon Fear: Snakes

Weird Magic

Abilities

Awareness

Concentration

Enigmatic Wisdom

Finesse

Magic Theory

2

2

1

2

4

Order Lore

Parma Magica

Penetration

Scribe Arabic

Scribe Latin

2

2

2

2

2

Speak Latin

Speak Egyptian

Speak Arabic

Storytelling

Ride

5

4

3

1

1

Magic Arts

Technique

Form

Creo

Intellego

Muto

Perdo

Rego

7

2

7

0

4

Animal

Aquam

Auram

Corpus

Herbam

0

5

7

0

0

Ignem

Imaginem

Mentem

Terram

Vim

0

0

0

7

4

Saxea is somewhat not-done. She was a character I played a few years ago, and whose character sheet showed up, much the worse for wear, when I was cleaning out a shelf. I think I've got her stats right - I can't read some of the smudged pencil marks that well, but ah well. Looking back over her, I cringe - she's a terrible character. She's mostly here for posterity's sake, in all her wild and weird pattern-seeking Criamon glory. Minus some spells, because that'd take me too long to write down.

What little I remember about her history had to do with her being the student of a wandering storyteller, that she was obsessed with patterns and would go out alone into the desert to call up a windstorm so that she could analyze how the grains of sand fell back to earth, similar for water ripples, etc. She was an Egyptian witch, basically, and dressed quite, quite wrapped up to mask her Criamon tattos. Very quiet, very correct Arabic woman - she could theoretically get away with walking around town just like any other normal woman (even if Erik didn't seem to think so), what with her gentle gift. She wandered just like her master, with a few servants, collecting stories and gathering every excuse to be out and about in the desert.