Ars Magica - Saxea
Type | Magus |
|
Nationality | Egyptian |
House | Criamon |
Sigil | Water |
|
Characteristics |
|
Intelligence | 3 (puzzles) |
Perception | 2 (eagle-eyed) |
Strength | -2 (frail) |
Stamina | 0 |
Presence | 0 |
Communication | 0 |
Dexterity | 1 (steady-handed) |
Quickness | 0 |
|
Virtues and Flaws |
|
Gentle Gift
Magical Affinity: Auram
Subtle Magic
Well-Traveled
|
|
Magic Deficiency: Animal (Minor)
Small Frame
Uncommon Fear: Snakes
Weird Magic
|
|
Abilities |
|
Awareness
Concentration
Enigmatic Wisdom
Finesse
Magic Theory
|
2
2
1
2
4
|
|
Order Lore
Parma Magica
Penetration
Scribe Arabic
Scribe Latin
|
2
2
2
2
2
|
|
Speak Latin
Speak Egyptian
Speak Arabic
Storytelling
Ride
|
5
4
3
1
1
|
|
Magic Arts |
|
Technique |
|
Form |
|
Creo
Intellego
Muto
Perdo
Rego
|
7
2
7
0
4
|
|
Animal
Aquam
Auram
Corpus
Herbam
|
0
5
7
0
0
|
|
Ignem
Imaginem
Mentem
Terram
Vim
|
0
0
0
7
4
|
|
Saxea is somewhat not-done. She was a character I played a few years ago, and whose character sheet showed up, much the worse for wear, when I was cleaning out a shelf. I think I've got her stats right - I can't read some of the smudged pencil marks that well, but ah well. Looking back over her, I cringe - she's a terrible character. She's mostly here for posterity's sake, in all her wild and weird pattern-seeking Criamon glory. Minus some spells, because that'd take me too long to write down.
What little I remember about her history had to do with her being the student of a wandering storyteller, that she was obsessed with patterns and would go out alone into the desert to call up a windstorm so that she could analyze how the grains of sand fell back to earth, similar for water ripples, etc. She was an Egyptian witch, basically, and dressed quite, quite wrapped up to mask her Criamon tattos. Very quiet, very correct Arabic woman - she could theoretically get away with walking around town just like any other normal woman (even if Erik didn't seem to think so), what with her gentle gift. She wandered just like her master, with a few servants, collecting stories and gathering every excuse to be out and about in the desert.