Yasuki Taskmaster School: Yasuki Taskmasters

Reprinted w/out permission from L5R RPG, 2nd Ed.

Benefit: +1 Willpower

Beginning Honor: 1 + 0 boxes

Outfit

 

(All items are of average quality)

katana, wakizashi, whip (0k1 weapon, uses Nofujutsu), light armor, helm, traveling pack, kimono, any two weapons, 6 koku

Skills

Athletics, Defense, Intimidation, Jiujutsu, Kenjutsu, Lore: Shadowlands, any Bugei skill

Note

The Taskmasters are the sub-officers and commanders of the rank and file troops. They keep the heimin in line, but also have proven quite useful in controlling the Shadowlands beasts that have become the Crab's allies.
Students of the Yasuki Taskmaster School may learn the Whip specialized weapon skill as a Bugei skill instead of a Low skill.

Techniques

Rank 1

 

The Taskmaster has learned the art of cowing those weaker than himself. He may roll an extra die on all attack rolls against those with less Willpower than himself.

Rank 2

 

As his action for the round, the Taskmaster may activate Taking the Gift. Once on, it stays on until the Taskmaster takes another action. If an opponent hits the Taskmaster while Taking the Gift is active, the Taskmaster may immediately attack that opponent once; this attack automatically hits. The Taskmaster's damage roll is increased, if necessary to be at least the amount of damage done by the attacker. The Taskmaster may not counterattack if he is at the Down, Out or Dead Wound levels.

Rank 3

 

The character is well on his way mastering the arts of intimidation. The Taskmaster may taunt or insult any one opponent who can understand him (even while the Taskmaster is attacking or doing something else); making a contested Intimidation/Willpower roll with the target. If he succeeds, he may add the amount by which he succeeded to one attack roll against that opponent in the following round.

Rank 4

 

The Taskmaster's rage has become so terrifying and overwhelming that he may now make two attacks per round.

Rank 5

 

The Taskmaster has mastered the arts of fear and intimidation to the point that they are a part of his being. Opponents attacking the Taskmaster subtract twice his Intimidation skill from all attack and damage totals against him.