Shiba Tejina School: Shiba Tejina

Reprinted w/out permission from L5R RPG, 2nd Ed.

Benefit: +1 Awareness

Beginning Honor: 2 + 5 boxes

Outfit

 

(All items are of average quality, 1 fine)

tanto, wakizashi, kimono, scroll satchel, traveling pack, first-aid kit, 2 blank scrolls, steed

Skills

Calligraphy, Courtier, Etiquette, Lore: Myth and Legend, Meditation, Shintao, Tejina

Note

Tejina tend to favor spells involving illusion. They have an Affinity for Air and a Deficiency for Earth, plus special Affinity rules described below.

Beginning Spells

Sense, Commune, Summon
3 Air, 2 Water, 1 Fire

Techniques

Tejina shugenja gain an additional Rank of Affinity for any spell that creates an illusion or alters the perceptions of others. This is cumulative with their Affinity for Air magic. They also gain a Deficiency with combat spells (any spells that do damage to an opponent) which is cumulative with their Deficiency in Earth. Spells affected by Tejina Affinity in the L5R RPG and are listed here. The GM's word is final in determining whether spells from other sources gain Tejina Affinity. Any spell that causes damage automatically gains Tejina Deficiency, even if that damage is conditional (as in case of Jade Strike).
Affinity: Aura of Flame, Benten's Touch, Cloak of Night, Cryptic Cipher (though a Tejina would not have access to this Imperial Spell, it is an illusion spell), Essence of Air, False Face, Mists of Illusion, Quiescence of Air, Reflective Pool, Secrets of the Wind, Spirit Script, Walk Without Passing, Way of Deception.