Shiba Tejina School: Shiba Tejina
Reprinted w/out permission from L5R RPG, 2nd Ed.
Benefit: +1 Awareness
Beginning Honor: 2 + 5 boxes
Outfit |
(All items are of average quality, 1 fine) tanto, wakizashi, kimono, scroll satchel, traveling pack, first-aid kit, 2 blank scrolls, steed |
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Skills |
Calligraphy, Courtier, Etiquette, Lore: Myth and Legend, Meditation, Shintao, Tejina |
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Note |
Tejina tend to favor spells involving illusion. They have an Affinity for Air and a Deficiency for Earth, plus special Affinity rules described below. |
Beginning Spells |
Sense, Commune, Summon |
Techniques | ||
Tejina shugenja gain an additional Rank of Affinity for any spell that creates an illusion or alters the perceptions of others. This is cumulative with their Affinity for Air magic. They also gain a Deficiency with combat spells (any spells that do damage to an opponent) which is cumulative with their Deficiency in Earth. Spells affected by Tejina Affinity in the L5R RPG and are listed here. The GM's word is final in determining whether spells from other sources gain Tejina Affinity. Any spell that causes damage automatically gains Tejina Deficiency, even if that damage is conditional (as in case of Jade Strike). |