Shinjo Majistrate School: Shinjo Majistrates

Reprinted w/out permission from Imperial Herald #10, by Scott Gearin

Benefit: +1 Willpower

Beginning Honor: 2 + 5 boxes

Outfit

 

(All items are of fine quality)

jitte, katana, wakizashi, light armor, 3 kimonos, traveling pack, steed, 6 koku

Skills

Heraldry, Horsemanship, Hunting, Investigation, Kenjutsu, Law, any Bugei skill

Techniques

Rank 1

 

The magistrate is driven by the righteousness of her cause. When facing an opponent (in skirmish or duel) with an Honor rank of less than 2, she will keep an extra die for both attack and damage rolls.

Rank 2

 

At second Rank, the magistrate is taught the methods of sensing each clue the prey leaves behind; these form a path, straight from the hunter to the prey. The magistrate keeps all the dice she rolls for Hunting and Investigation.

Rank 3

 

The magistrate learns to endure the rigors often required by her work. Her devotion to justice carries her through trying times. She may operate normally with minimal sleep (three hours per day) for a number of weeks equal to half her Earth Rank. At the end of this ordeal she will require three extra hours of sleep each night, for a number of days equal to the number of weeks spent using this ability.

Rank 4

 

At this rank, the Shinjo have learned to strike twice per round: Once for themselves and once for the Emperor, in whose honor they serve.

Rank 5

 

The Lady Shinjo's true form and spirit was said to be the Ki-rin. That spirit still guards those who have given their lives to the pursuit of justice. Any being with an Honor Rank of 0, 4, or 5 falters when attacking the magistrate, dropping their highest die both to attack and for damage.