Shinjo Bushi School: Shinjo Bushi

Reprinted w/out permission from L5R RPG

Benefit: +1 Agility

Beginning Honor: 2 + 5 boxes

Outfit

 

(All items are of fine quality)

arrows (20 any type), bow, katana, wakizashi, any 3 weapons, helm, light armor, kimono, traveling pack, steed, 10 koku

Skills

Defense, Hunting, Horsemanship 2, Kenjutsu, Unicorn Archery, Yarijutsu

Techniques

Rank 1

 

Unicorn bushi are almost raised on horses. When on horseback, the bushi may add his Horsemanship to any skill when making a roll.

Rank 2

 

The Unicorn fighting style involves the techniques the Clan learned while on the other side of the mountains. The bushi may choose to "parry," a skill unheard of in Rokugan. The TN to hit a parrying bushi is (Reflexes+Defense+Kenjutsu)x5. This is a Full Defense maneuver.

Rank 3

 

At this Rank, the bushi learns the sweeping style that allows him to make two attacks per turn.

Rank 4

 

The link between the bushi and his steed is complete. When performing any physical acts (fighting, riding, jumping, etc.) his steed can make up for any imperfections in the bushi's technique. If he raises his TN, misses the raise, but makes the original TN, the roll succeeds, but he gains no benefit from his raises.

Rank 5

 

Some call it luck; the Unicorn call it "dancing with the Fortunes." After any roll, the Unicorn bushi may choose to roll again to get a better result. The bushi may not re-roll this second roll; he has to keep it. The bushi may even re-roll a success if he wishes to try for a better result.