Kuni Witch Hunting School: Kuni Witch Hunters
Reprinted w/out permission from Way of the Crab
Benefit: +1 Perception
Beginning Honor: 2 + 0 boxes
Outfit |
(All items are of average quality) katana, wakizashi, traveling clothes, jade Witch Hunter pendant |
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Skills |
Athletics or Stealth, Defense, Herbalism, Hunting, Lore: Shadowlands, any 2 Bugei skills |
Techniques | ||
Rank 1 |
The apprentice has learned how to block out all distraction when facing their foe. He or she gains two attacks per turn against any creature with the Shadowlands Taint. | |
Rank 2 |
The Hunter learns the tell-tale signs of the Shadowlands Taint and can attune his or her senses to its elemental corruption. This is an intuitive sense, dependent upon the Witch Hunter's instincts rather than any tangible evidence. He or she can detect the presence and proximity of a Tainted being, out to about fifty ken-an (yards) by rolling Awareness+Lore: Shadowlands at TN 15 (20+ if the person/creature is adept at hiding its nature; GM's discretion). | |
Rank 3 |
The Hunter's proximity to evil lends him great strength when he battles against it. In close range combat, the Hunter may keep a number of additional dice to hit equal to his opponent's Shadowlands Rank. Against native Shadowlands creatures, they may keep a number of dice equal to the following: | |
Rank 4 |
At this level, the Hunter can focus his will to resist the effects of dark magic. He or she becomes immune to maho and can make another character resistant for one round by rolling Willpower+Lore: Maho-Tsukai at a TN of 25. Raises allow the Hunter to extend this resistance, one round per 5 TN raise. | |
Rank 5 |
The Hunter is now a true enemy of the Shadowlands, and can cut down Fu Leng's minions with devastating power. If a Hunter's damage roll kills a Shadowlands opponent (a creature of Fu Leng or a human with the Taint), it does not count as an attack for the round. |