Kitsu Ancestor Magic School: Kitsu Sodan-Senzo

Reprinted w/out permission from Way of the Lion

Benefit: +1 Willpower

Beginning Honor: Not listed

Outfit

 

None given

Use L5R RPG Lion shugenja

Skills

None given

Techniques

Only those with Full-Blood Kitsu Ancestry are permitted to attend this school. Others do not have the appropriate connection to the ancestors. The Sodan-Senzo, however, learn how to make contact with ancestors, not just from the Kitsu family or the Lion Clan, but from all the major families in Rokugan.
A Sodan-Senzo may Sense an ancestor of any power, whether it be a household ghost, a shuten doji of the Shadowlands or Akodo himself. However, they may only Commune with or Summon those spirits (Ancestors) whose Character Point cost is less than or equal to twice their current School Rank. In order to use Commune and Summon with spirits other than currently available Ancestors (i.e. spirits who do not have Character Point costs), use the spirit's Air Ring x2.
Those of Full-Blood Kitsu Ancestry are able to see and speak with ancestors, and even draw ancestors into their own spirit.
There are ways in which the Kitsu interact with the spirit world. They are equivalent to the ways in which common shugenja manipulate the Elements by working with the kami. Full-blooded Kitsu can Sense (see), Commune (speak with), and Summon (channel or draw into themselves) ancestors and their power.

Sensing Ancestors

 

The way this works is both simple and complex. No mechanics exist for, nor are there any skill rolls ever made for, Sensing ancestors. This should be roleplayed between the GM and the Kitsu player to their mutual satisfaction.
When Sensing an ancestor, the shugenja can see, hear, touch, and even smell the spirit. Most spirits can make themselves invisible at will, but they cannot hide from a Kitsu if he is using Sense. Further, although the ancestry may not be present, the Kitsu can sense if a spirit has a connection to a particular person, place or thing.

Communing with Ancestors

 

As with Sensing ancestors, no skill rolls are ever made for Communing with ancestors. It should be roleplayed between the GM and the Kitsu player to their mutual satisfaction. Remember, however, that the ancestors are not all amiable, and often refuse to speak to the living (especially if they died badly).

Summoning Ancestors

 

Summoning ancestors is more difficult than merely Sensing them or Communing with them. A Kitsu may only Summon an ancestor whose cost is less than twice his Honor. He may not make raises of any kind while trying. Finally, the Kitsu must spend a Void Point with every attempt (to represent the spiritual struggle of gaining contact).
The TN for Summoning is 5x the Character Point cost of the ancestor in question, and the skill roll is made using the Kitsu's Intelligence+School Rank. Appropriate offerings can reduce his TN (GM's discretion).
If successful, the Kitsu will feel himself filled with the presence of the ancestor, who will remain a number of hours equal to his Void Rank. This ancestor does not have to be from the Lion Clan; they may be from any Clan. During that time, the Sodan-Senzo gains the ability (and detriments) granted by that ancestor, as if the Sodan-Senzo had been created with that ancestor at character generation. Multiple ancestors can be summoned into a single Kitsu at one time, but only up to the Kitsu's Honor.