Ikoma Tactical School: Ikoma Tacticians

Reprinted w/out permission from L5R RPG, 2nd Ed.

Benefit: +1 Perception

Beginning Honor: 3 + 5 boxes

Outfit

 

(All items are of average quality, 1 fine)

arrows (20 any type), bow, katana, wakizashi, helm, light armor, kimono, traveling pack, sashimono, 5 koku

Skills

Archery, Battle, Defense, History, Lore: Bushido, Kenjutsu, any High or Bugei skill

Note

With the loss of the Akodo, many peaceful Ikoma have begun to step forward to apply what they have learned from their lost cousins in their own manner.

Techniques

Rank 1

 

The Tactician has learned the first lesson of the great general Sun Tao, to observe Heaven without stepping outside. He may add his Honor to all Battle Table and Initiative rolls.

Rank 2

 

The Tactician learns from his foes even in the midst of chaos. Once per attack roll or opposed Battle roll, the Tactician may spend a Void point to reroll all dice that roll equal or lower than his Battle.

Rank 3

 

Like Sun Tao, the Tactician knows that thought should not interfere with strategy in the heat of conflict. He may now make two attacks per round.

Rank 4

 

The Tactician has learned to goad his opponents, to lead them into making critical errors at the worst times. When making an opposed Battle roll, the enemy general must drop all dice that roll equal to or less than the Tactician's Water Ring. Similarly, all opponents making an attack against the Tactician must drop all dice that roll equal to or less than his Water Ring.

Rank 5

 

The final lesson of Sun Tao: when you can go no farther, change. The Tactician may spend a Void Point before the opponent's attack roll to make an opposed Battle/Perception roll against any attack - including spells - directed against him. If the Tactician rolls higher than the attack roll, he has forseen the attack and it misses completely. If commanding troops in a battle, the Tactician may shift his Battle Table rolls by one column (from Losing to Even, from Even to Winning).