Hiruma Scout School: Hiruma Scouts
Reprinted w/out permission from Way of the Crab
Benefit: +1 Perception
Beginning Honor: 2 + 0 boxes
Outfit |
(All items are of average quality) katana, wakizashi, clothing, running sandals, black body paint, carved piece of jade |
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Skills |
Archery, Athletics, Jiujutsu, Kenjutsu, Lore: Shadowlands, Stealth 2 |
Techniques | ||
Rank 1 |
The first thing Hiruma bushi learn is how to avoid their enemies' blows. The forces of the Shadowlands have taken their homeland, but they must not be allowed to take them as well. Thus do the Hiruma maintain the balance between duty and vengeance. For every school rank the bushi has, add 5 to his TN to be hit by any Shadowlands creature. | |
Rank 2 |
The Hiruma Scouts must be able to outdistance the horrors of the Shadowlands and report back to the Kaiu wall. Those who reach this rank know how to push their endurance beyond normal human limits. They can maintain a running pace for a number of hours equal to their Stamina x2, after which they must rest (no activities and little movement) for the same amount of time. Assume they can keep a pace of at least 10 mph during the length of their run. | |
Rank 3 |
At this Rank, the Scout has learned how to detect the subtle nuances of the Shadowlands Taint. It grants her a sense of absolute direction when traveling through Fu Leng's Realm - how far into the darkness she has gone, where the Taint is strongest, and the nearest path back to the Crab lands. the Scout can never become lost while in the Shadowlands and always succeeds on any rolls involving direction therein. Also, the Scout gains the ability to sense the Shadowlands Taint in nearby sentient creatures. The aura of awareness extends a distance of approximately 10 feet times his School Rank. | |
Rank 4 |
The bushi learns to translate his fleet footedness to combat. At this level he make 2 attacks per turn against Shadowlands creatures. | |
Rank 5 |
The Scout has learned how to keep himself perfectly still, and to remain hidden within that state. By spending a Void point and remaining still, the Scout gains an effective "invisibility," unable to be seen by any creature. he or she must be making a conscious attempt to hide - using available cover, wearing camouflaged clothes, etc. - and can conduct no actions while hidden; any movement at all disrupts the effect. |