Hiruma Berserker "School": Hiruma Berserkers
Reprinted w/out permission from Way of the Crab
Benefit: +1 Stamina
Beginning Honor: 1 + 0 boxes
Outfit |
None given |
|
Skills |
None given |
|
Note |
In order to become a berserker, a character must spend points to take the Death Trance advantage. He must further renounce any schools he previously belonged to (giving up their advantages and techniques) and drop his Honor Rank to 1 (unless it was already 1 or lower), reflecting an increased callousness and disregard for social niceties. If he does this, he has achieved enough focus to enter a berserk rage. He may later increase his Honor through Character Points or Experience. |
Techniques | ||
There is no berserker school, just instinct and the passion with which one adheres to bushido. When berserkers go into their trance, however, they forget the tenets of other battle philosophies and so cannot use any of the special abilities of their home school. In exchange, they gain an inhuman strength and the ability to absorb incredible amounts of damage. The benefits of being a berserker increases as time goes on: as he gains experience, he learns how to harness his rage more and more effectively, and can thus strike with greater and greater amounts of power. The Ranks of the "Berserker School" reflect this increased effectiveness. |