Emerald Magistrate Dojo: Emerald Magistrates

Reprinted w/out permission from Kyuden Kakita

Benefit: +1 N/A

Beginning Honor: N/A

Outfit

 

None given

Skills

N/A

Note

Of all the schools scattered throughout Rokugan, none is more selective than that of the Emerald Magistrates. There is no Benefit, nor beginning Skills package. There are no true Rank 1 or 2 Techniques. The sensei at this school do not teach their ways to new, untested samurai. Rather, they take the finest among the Magistrates and give them additional training. When an Emerald Magistrate who has demonstrated outstanding service and skill is ready to learn a new Technique from his home school, he may instead by granted the opportunity to study within the Emerald Champion's dojo. There he learns one of the following Techniques instead of that of his school.
There are certain skills that a Magistrate must possess in order to benefit from training at the Emerald Dojo. Students should be skilled in Courtier, Heraldry, Investigation, Law, and Sincerity. As a result of studying at the Emerald Magistrate School, the character may learn the Obiesaseru skill. Any time that the Magistrate uses these skills to either enforce the Emperor's laws or to investigate the culprit or circumstances of a criminal act, he is considered "on-duty" for the purposes of the Techniques below.

Techniques

Two things must happen for a character to learn any of these Techniques. The Emerald Champion (or another extremely high-ranking Magistrate) must offer him the chance to do so. GMs should only offer this option if they feel that the player in question has done an outsanding job of role-playing. Secondly, the PC must spend a number of experience points. This represents the incredible rarity of this honor as well as the powerful nature of the Techniques.
Note that simply because a character has been invited to learn one of the Emeral Magistrate in no way gives him the right to expect to learn the others. Each one must be offered separately, as a reward for outsanding service to the Emperor and the Empire.

Rank 1

 

The magistrate has grasped the simple but effective methods originated by Soshi Saibankan Once per session, the magistrate may spend a Void point to automatically succeed on any test involving one of the recommended skills, above. This Technique costs 10 experience points to learn.

Rank 2

 

The blessing of the Son of Heaven truly shines upon his defenders. Having achieved Rank 4, the magistrate may spend a Void point to negate the damage-reducing abilities of his opponent, inflicting damage as normal for a number of rounds equal to his Honor rank. Oni powers, Shadow powers, protective effects from spells, and maho-bujin Techniques may all be countered by this Technique. This Technique costs 15 experience points to learn.

Rank 3

 

At this level, the burning passion to serve the Emperor permeates every breath the magistrate takes. When undertaking any task in fulfillment of his sacred duty (on duty, as above), the magistrate has a number of Free Raises per day equal to his Honor rank. This Technique costs 20 experience points to learn.