Asako Henshin Academy: Asako Henshin
Reprinted w/out permission from Way of the Phoenix
Benefit: +1 Willpower
Beginning Honor: 2 + 5 boxes
Outfit |
(All items are of average quality) kimono, traveling pack, wakizashi or bo staff, tanto, first-aid kit, acupuncture set, quill and ink, 3 koku |
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Skills |
Calligraphy, Defense, Hand-to-Hand, History, Medicine, Meditation, Shintao |
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Note |
Henshin are a non-shugenja class, and cannot cast or research spells as do shugenja. For brevity, I've eliminated most of the Henshin examples. Please see Way of the Phoenix for examples of Henshin use. |
Techniques | ||
Mysteries |
Henshin are trained in the ways of the Elements in their first years with the Academy. This provides them with a general knowledge of how the Elements react to outside stimuli, and how to gauge their next manifestations. Thereafter, Henshin are tutored in the first Four Mysteries, learning the Riddles and Rank Effects of each Element with the progression into each new School Rank. The student is allowed to choose this own course of research, thus tailoring his abilities to his own likes, dislikes, and goals. |
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Rank Effects |
As Ranks are assigned, the PC gains the ability to add or subtract their Rank in a particular Element from their own associated Ring, or half that value (rounded down) from the associated Ring of another. Even though the PC may progress into a higher School Rank, the Elements he has already assigned will never provide more than the value of the School Ranks they were originally learned at. These abilities require no roll, and the duration of the effect is equal to the Henshin's current School Rank. |
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Riddles |
Riddles direct the Elements through a body, thus changing the target in some way. This is very, very dangerous, and requires a Simple Roll of the associated Ring, with a TN equal 5x to the School Rank the Element was learned at, in order to successfully pose the Riddle. There is no duration for the Riddles - they are one-shot applications. The four Riddles follow. |
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Riddle of Earth |
The Henshin may ignore his (chosen School Rank for Earth)+Earth Ring in Wounds, or heal the same amount of Wounds taken by another. |
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Riddle of Water |
The Henshin may add his (chosen School Rank for Water)+Water Ring in dice rolled (not kept) for physical Perception checks. |
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Riddle of Fire |
The Henshin may add his (chosen School Rank for Fire)+Fire Ring in hand-to-hand combat. This cannot be used for combat involving weapons. |
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Riddle of Air |
The Henshin may add his (chosen School Rank for Air)+Air Ring in dice rolled (not kept) for social interaction checks (including to see if someone is lying or to resist someone else being able to tell if they are lying). |
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The Final Mystery |
The Final Mystery is that of Fate, and those that learn is are forever known within the Asako as Fushihai (or Masters). No one ever chooses to become Fushihai (indeed, none - even within the Asako themselves - know that there is another Rank of training; see the "Mysteries of the Asako" sidebar, Way of the Phoenix, page 44). The Fushihai choose those who are ready to join their ranks, based on the merits of their progression through the first Four Mysteries and their understanding of the Riddles. |